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Table 3 Apo-Games projects—metrics’ summary

From: Product line architecture recovery with outlier filtering in software families: the Apo-Games case study

Projects Plat. Year LOC #E #Jr #Ja #T #TJ #P #EP %P #C #EC %C
ApoDefense Desktop 2007 12917 66 56 85%
ApoMushroom Desktop 2007 7789 6 1 16%
ApoSkunkman Desktop 2007 8645 16 6 37%
ApoSheep Desktop 2007 5129 8 0
ApoPrism Desktop 2008 8948 11 1 9%
ApoStarz Desktop 2008 6454 11 1 9% 49 8 16%
ApoBot Desktop 2009 5857 8 0 48 2 4%
ApoDoor Desktop 2009 7052 7 0
ApoPolarium Desktop 2009 8825 9 0
ApoSliding Desktop 2009 12032 8 0
ApoSoccer Desktop 2009 10736 18 10 55%
ApoWomanInv Desktop 2009 9696 9 0
ApoCommando Desktop 2010 9820 5 0 72 18 25%
ApoIceJumpR. Desktop 2010 8138 9 0
ApoPongBeat Desktop 2010 6591 10 1 10% 79 31 39%
ApoIcarus Desktop 2011 5851 9 0 59 15 25%
ApoMarc Desktop 2011 5493 10 2 20% 59 6 10%
ApoMario Desktop 2011 17184 14 2 14%
ApoSlitherLink Desktop 2011 7313 8 0 62 8 12%
ApoNotSoSimple Desktop 2011 7558 10 0 57 1 2%
ApoRelax Desktop 2011 6688 10 0 56 3 5%
ApoSimple Desktop 2011 19558 - 16 6 37% 104 48 46%
ApoSnake Desktop 2012 6557 10 0
ApoSudoku Desktop 2012 5517 9 0 41 2 5%
ApoImp Desktop 2012 6432 12 1 8%
ApoClock Mobile 2012 3615 6 1 16% 28 0
ApoDice Mobile 2012 2523 5 0 19 0
ApoSheeptastic Desktop 2012 46704 18 6 33%
ApoSnake Mobile 2012 2965 5 0 19 0
ApoMono Mobile 2013 6487 5 0 26 0
myTreasure Mobile 2013 5360 4 0 27 0
ApoTreasure Desktop 2014 8205 10 0
Total - - 178259 13 16 4 31 17 296 38 13% 871 198 26%
  1. LOC lines of code, Plat. platform, #E projects available in Eclipse, #Jr projects available in Jar files, #Ja projects available in Java files, #T TGF file packages, #TJ TGF file classes, #P number of packages, #EP number of exclusive packages, %P percentage of exclusive packages over the total, #C number of classes, #EC number of exclusive classes, %C percentage of exclusive classes over the total